Develop Teaching Materials for Serious Game Design and Modeling (SGDM)

Work Package Number: WP.3

Work Package Type: Development

Start (month number): 7

End (month number): 20

Duration (in months): 14

The developments in this work package depend on the infrastructure requirements formulated in WP.2. It will also benefit from the review of current practices in teaching computer science delivered by WP.1 and take into account the standards for the pathway as formulated in WP.1.
The work package will develop the materials for teaching design and modeling essentials in a serious gaming context. Game design and modeling for serious games entails knowledge about games and about learning.  Thus, 2 design objectives will be central and have to be balanced. In a package of 3 course the general foundations will be addressed  as well as an in-depth treatment of both objectives (and how to balance and evaluate these.

List Of Deliverables - Outcomes

Deliverable No. Title Type or nature of deliverable Languages Dissemination level
D.3.1 Methodology for Teaching SGDM Methodology English National level
D.3.2 Report on Courses and Required Materials Report English National level
D.3.3 SGDM Course Content Teaching material English National level
D.3.4 Collection of SDGM Practical Teaching material English National level
D.3.5 Collection of SDGM Exercises Teaching material English National level
D.3.6 Transformation to e-learning format Learning resources English National level