This Project aims to enhance the capacity of the four consortium universities in TN and PS by enabling them to develop sustainable curriculum in Serious Games. The specific objectives of the Project are:
1- To develop and implement the total of 8 courses in Serious Games in partner country universities, using e-learning in teaching.
2- To develop serious games teaching case studies with emphasis on educational game, and integrate them to the pathway courses.
3- To promote the adoption of the Bologna system (together with QA procedures and ECTS).
4- To improve the human capacity of partner country universities by providing research collaboration opportunities with EU staff members through jointly supervision of students projects.
5- To create opportunities of collaboration between the academia and the industry in serious games field.
These objectives will be achieved through the following activities:
1) short visits for the staff of partner country universities to EU institutions to prepare and develop the content of the courses and e-learning methodologies;
2) short visits for professors to EU universities to prepare teaching material for the new curriculum;
3) short teaching visits by EU professors to TN and PS;
4) two-week study periods for program students at EU universities for joint project supervision;
5) establish state of the art teaching environment including Serious Games computer Lab.
The direct target groups of this Project are the staff of the four partner country institutions, particularly the staff, and students on undergraduate computer science and computer engineering program.
This regional Project also aims to enhance the cooperation between universities in the region and with EU partner institutions. The EU partners of this Project have a rich experience in Computer Gaming and Serious Games and a successful track record of previous EU and Tempus projects which will ensure that the consortium will be able to meet the Project objectives.