• Knowledge and understanding
    • K1. Analyze, compare and apply relevant issues of game design, game architecture, game genres, game platforms, and design aspects of computer game development
    • K2. Apply and interpret methods and techniques relevant to the gaming experience
    • K3. Compare and interpret the basic principles behind game engines
    • K4. Apply and interpret the basic principles behind computer graphics, and computer animation relevant to computer games development
    • K5. Apply and interpret theories and methods of relevance to computer games development
  • Practical skills (subject specific)
    • P1. select and apply algorithms, programming languages, architectures , networks, and operating systems
    • P2. design, devise, and evaluate a computer game
    • P3. select , evaluate and apply the methods and techniques of computer games design and development
    • P4. apply and integrate the principles of computer graphics, and computer animation in computer games
  • Cognitive/Intellectual skills (generic)
    • C1. analyze, evaluate and compare games, game ideas and game projects
    • C2. Synthesize creative and innovate solutions for computer games systems.
  • Key/transferable skills (generic)
    • T1. apply the knowledge and skills in a modern and internationalized working environment
    • T2. participate in and lead game projects
    • T3. design and analyze games for various organizational and business contexts
    • T4. provide a scientific basis in computer games and serious gaming to future studies and to prepare for a career in the area, gather and interpret information and research findings on computer games and serious gaming.